#ifndef TRIANGLE
#define TRIANGLE

#include <vector>

#include "Vector3D.h"

class Triangle {
public:
	const Vector3D& vector1;
	const Vector3D& vector2;
	const Vector3D& vector3;
	Triangle(const Vector3D& vector1, const Vector3D& vector2, const Vector3D& vector3);
	Vector3D calculateSurfaceNormal();
};

#endif